![]() In Griffiths et al.’s (2004) study, of the 3,495 players who responded to the question of grouping with other people, 24% played with game friends they had met while playing the game, 16% played with guild mates, and 14% played with real-life friends and family. ![]() Schiano, Nardi, Debeauvais, Ducheneaut, and Yee (2011) found that the majority of WoW gamers played the game with others. MMORPG social communities attract millions of players to their 3-D virtual worlds, and there are many opportunities during gameplay to meet and communicate with other players. This conceptual framework builds a solid foundation for future quantitative research in online games by providing a tool to assess player motivations and a means to understand usage patterns, in-game behaviors, and demographic variables in relation to player motivations. The immersion motivation includes discovery, role-playing, avatar customization, and escapism. The sociality motivation includes helping and chatting with other players, developing meaningful relationships, and teamwork. The achievement motivation includes advancement, analyzing game mechanics, and competition. For this reason, based on a factor analytic examination and a restructuring of Bartle’s (1996) four types of player motivation, Yee (2006a) derived three main motivational components, each of which has several subcomponents (see Table 1). Over the past decade, many player motivation taxonomies in online games have been proposed, but most of these were not developed using statistical methods and do not support quantitative assessment. These motivations go a long way in describing surface and underlying reasons why people play MMORPGs. People bring various motivations and expectations to the gameplay experience ( Yee, Ducheneaut, & Nelson, 2012). ![]() This study also demonstrated that MMORPGs have the potential to function as a “third place” for older adults to socialize and be entertained as in a real-world club or coffee shop. As in previous research, respondents in this study reported that playing MMORPGs offered older adults opportunities to sustain off-line relationships with family and real-life friends and to build meaningful and supportive relationships with game friends. Results indicate that as for their younger counterparts, older adults’ social interactions in MMORPGs are motivated by social, achievement, and immersion factors can take place on several different levels and can be casual or intimate. An online survey was developed and published on eight World of Warcraft (WoW) player forums to gather information about older gamers’ demographic characteristics, play patterns, social interactions in the game, and challenges facing older adults while playing WoW. The purpose of this study was to investigate older adults’ social interactions in massively multiplayer online role-playing games (MMORPGs). All subjects Allied Health Cardiology & Cardiovascular Medicine Dentistry Emergency Medicine & Critical Care Endocrinology & Metabolism Environmental Science General Medicine Geriatrics Infectious Diseases Medico-legal Neurology Nursing Nutrition Obstetrics & Gynecology Oncology Orthopaedics & Sports Medicine Otolaryngology Palliative Medicine & Chronic Care Pediatrics Pharmacology & Toxicology Psychiatry & Psychology Public Health Pulmonary & Respiratory Medicine Radiology Research Methods & Evaluation Rheumatology Surgery Tropical Medicine Veterinary Medicine Cell Biology Clinical Biochemistry Environmental Science Life Sciences Neuroscience Pharmacology & Toxicology Biomedical Engineering Engineering & Computing Environmental Engineering Materials Science Anthropology & Archaeology Communication & Media Studies Criminology & Criminal Justice Cultural Studies Economics & Development Education Environmental Studies Ethnic Studies Family Studies Gender Studies Geography Gerontology & Aging Group Studies History Information Science Interpersonal Violence Language & Linguistics Law Management & Organization Studies Marketing & Hospitality Music Peace Studies & Conflict Resolution Philosophy Politics & International Relations Psychoanalysis Psychology & Counseling Public Administration Regional Studies Religion Research Methods & Evaluation Science & Society Studies Social Work & Social Policy Sociology Special Education Urban Studies & Planning BROWSE JOURNALS
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